
Eli Forster
Audio Designer
Portfolio
Here you'll find some more info on the various projects I've worked on....and trailersssss
Project C4 (2025 - Present)
ZA/UM
More info coming soon!

Unannounced Project (2024-2025)
Cute Newt
Lead Sound Designer on an unannounced project using FMOD and Unity 6.
Responsible for all ambience, player, enemy and boss sound design, implementation, budget management, scope management, and audio direction. Also onboarded, trained, and managed a fellow sound designer on the project.
Tales of Kenzera: ZAU
(2023-2024)
Surgent Studios
Junior Audio Designer for Surgent Studios' very first project and brand new IP.
As part of a small audio team we had one year to design and implement all audio for this project. It was a very tight turn around but provided me with a very unique experience as I had ownership of a fair few systems in the game: Ambience, UI, Cinematics and Abilities. I assisted with implementation across all of these systems and as well as helping with Boss sound design.
Published under the EA Originals label and will be released on PS5, Xbox, Switch and PC.
Loddlenaut
(2022 -2024)
Moon Lagoon
Sound designer as part of iGame.Audio for this underwater survival game.
Responsible for designing player and player equipment sounds, structure sounds, and ambiences. This project used FMOD and Unity and was an incredible experience designing stylised sounds to match the cute and playful art style.
This was actually the very first game I was ever hired to work on!
Rogue Pinatas: VRmageddon (2024-2025)
Nerd Ninjas
Sound designer for this multiplayer VR roguelite game.
Brought on to help the audio team reach their milestone goals. Responsible for sound design for UI, collectables, gadgets, enemy locomotion, enemy attacks, and bosses.
More info coming soon!
Yes, Your Grace: Snowfall (2023-2025)
Brave at Night
Sound designer as part of iGame.Audio for this Cinematic Kingdom Management Game.
Responsible for all UI design as well as some Player and NPC animation, cutscene, ambience design, and implementation using FMOD and Unity.
Fun Fact: this game was great practice for animation tagging.

Chuck the Cat (2023-2024)
PoodleShark Games
Freelance Sound Designer for this newly announced mobile cat chucking game!
Responsible for all sound design in this project. I worked very closely with the Audio Director/Composer to achieve the sonic identity desired by the game director.
This project was genuinely some of the most fun I've had working on a game and I can't wait to show off more!
MythMatch
(2023-2024)
Team Artichoke
Freelance Sound Designer brought in to design assets for all areas of the game, and mix the audio for the demo.
This was my first time presenting a VO solution for a game - I went with an "emote" style dialogue design inspired by Breath of the Wild and Dredge that I feel really matches the art style and audio direction of the game.

Nocturne (2022)
Pracy Studios
Freelance sound designer for Pracy Studios on this rhythm-based combat RPG.
Provided some sound design support with character foley, ambience, concepting enemies, concepting UI during early stages of development. I also did some implementation using Wwise and Unity
Fun Fact: I had to play with all the beat maps on easy since I'm bronze 3 at rhythm games.
Soccer Story (2022)
Panic Barn
Sound designer as part of iGame.Audio on this Soccer-centric RPG.
I was a supporting sound designer on this towards the very end of the development cycle and designed game object assets for the final level of the game as well as a few cutscenes.
This was the first time my name was ever in the credits of a game!